Modular Robots System for Industries, Robotics & Entertainment

robotics

Nous croyons que la robotique va modifier de manière fondamentale notre façon d’interagir avec les objets de tous les jours. Nous souhaitons placer l’humain au cœur de cette…

Nous croyons que la robotique va modifier de manière fondamentale notre façon d’interagir avec les objets de tous les jours. Nous souhaitons placer l’humain au cœur de cette révolution, là où l’objet devient vivant, afin de libérer notre créativité et façonner le nouveau monde robotique. Venez découvrir comment les nouveaux outils et logiciels robotiques sont en train de changer le monde de l’industrie et, dans un futur proche, la société.

Session pilotée par :

Stéphane Ribas, Inria

Stéphane is working on developing approaches to “build and sustain Open Source Communities”. He helps research & development teams at Inria to organise and foster the creation of open communities (Poppy Humanoid, QualipSo, AspireRFID, OpenVibe, Sofa, MMGTools, etc.). He wrote a book about his experience on that topic (http://framabook.org/logiciels-et-objets-libres/). He is also one of the main organizers of the fOSSa conference (fOSSa = Free Open Source Software for Academia = http://fossa.inria.fr/) where many of the trends about open source is adressed.

@stephaneribas

Nicolas Rabault, Pollen Robotics 

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Les 3 interventions :

Geogram/Exploragram : Softwares for simulating physics with a computer

Bruno Levy, Inria

Poppy Modular System : Extended video games using physical & modular robots

Nicolas Rabault, Pollen Robotics

Design and control of deformable robots

Christian Duriez, Inria   

TALK 1 – Geogram/Exploragram: mesh generation and visualization softwares for simulating physics with a computer

geogram_small.pngNumerical simulation is a key aspect in both research and industry. It tremendously eases product design by predicting the behavior of a product in various situations, and helps understanding various phenomena by making it possible to conduct virtual experiments. The most prominent methods (finite elements, finite volumes…) depend on meshes, i.e. discretizations of 3D shapes. It is unsatisfactory that creating meshes takes the major part of the effort in numerical simulation, due to the lack of automatic methods. We think that a good strategy to tackle the problem is combining a focused sustained effort with novel ideas, at the intersection between computer science and applied mathematics. Importantly also, making progress requires a software repository, that both makes the progress available to potential users and acts as a “software memory”. The Geogram/Exploragram software library is a repository of both standard algorithms (Delaunay, Voronoi), as well as new ones stemming from European Research Council – funded projects (Goodshape) and Inria – funded projects (Exploragram).  

Bruno Levy, Inria

bruno.jpg Bruno Levy defended his Ph.D. thesis on computational topology, combinatorics and embedding in 1999. He was hired by Inria in 2000 as a junior researcher. In 2004, he created the ALICE team, obtained an ERC (European Research Council) Starting Grant in 2008 and an ERC Proof of Concept Grant in 2013. He was promoted research director in 2008 and 1st class research director in 2012.

 He received the Inria Young Researcher Award in 2011.

 His initial research topic is geometry processing. He worked from 1998 to 2006 on mesh parameterization and produced with his team several reference algorithms (LSCM, ABF++, PGP).  He contributed to two start-up creations to transfer his results in 3D gridding (Earth Decision Sciences) and visualization (Scalable Graphics).

 From 2006 to 2016, he focused on some numerical problems in scientific computing. He proposed the first algorithm that computes a Fourier-like basis for meshes (manifold harmonics), a Newton algorithm for computing Lloyd sampling (Newton-CVT), and several generalizations, such as Lp-CVT, the first fully automatic hexahedral-dominant mesh generator.  He also developed the first solver for 3D semi-discrete optimal transport. The research results of his ALICE team are available in the open-source  softwares GEOGRAM/EXPLORAGRAM and ALICE.

@BrunoLevy01

TALK 2 – Poppy Modular System : Extended video games using physical & modular robots

Nicolas Rabault, Pollen Robotics

TALK 3 – Design and control of deformable robots

Future robots will not be completely «rigid» anymore but made of complex deformable structures, composed of stiff and soft regions, close to organic materials that we can find in the nature. Soft robotics opens very attractive perspectives in terms of new applications, reduction of manufacturing costs, robustness, efficiency and security. It could constitute a great jump in robotics in the following years.

One of the biggest obstacle to make this possible is that the current methods to design and control don’t work for deformable ones and new approaches have to be invented. To overcome this obstacle we work on a novel approach that integrates a real-time model of both the robot deformations and its interaction into the control loop of the soft robots. This is where the challenge begins…

Christian Duriez, Inria